GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics by Randima Fernando Publisher: Addison-Wesley Professional; (March 22, 2004) | ISBN-10: 0321228324 | DjVu | 14 Mb | 816 pages GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems) by Matt Pharr, Randima Fernando Publisher: Addison-Wesley Professional; (March 3, 2005) | ISBN-10: 0321335597 | DjVu | 14,3 Mb | 880 pages GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics by Randima Fernando GPU Gems has won a prestigious Front Line Award from Game Developer Magazine. The Front Line Awards recognize products that enable faster and more efficient game development, advancing the state of the art. GPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting-edge developers. It focuses on the programmable graphics pipeline available in today\'s graphics processing units (GPUs) and highlights quick and dirty tricks used by leading developers, as well as fundamental, performance-conscious techniques for creating advanced visual effects. The contributors and editors, collectively, bring countless years of experience to enlighten and propel the reader into the fascinating world of programmable real-time graphics. Major topics covered include: — Natural effects— Lighting and shadows— Materials— Image processing— Performance and practicalities— Beyond triangles Contributors are from the following universities and corporations: — Alias Systems— Brown University— Croteam— Cyan Worlds— Hochschule Bremen— Industrial Light & Magic— iXBT.com— Monolith Productions— New York University— Novarama— NVIDIA— Paralelo Computacao— Piranha Bytes— Pixar Animation Studios— Siemens Medical Solutions— Softimage Co.— Softlab-NSK— Sony Pictures Imageworks— Stanford University— UC Davis— UNC-Chapel Hill— Universitat Pompeu Fabra— University of Utah— University of Waterloo Download from Easy-Share.com or Download from Depositfiles.com or Download from Rapidshare.com -------------------------------------------------------------------------------- GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems) by Matt Pharr, Randima Fernando GPU Gems 2 isn\' meant to simply adorn your bookshelf — it\'s required reading for anyone trying to keep pace with the rapid evolution of programmable graphics. If you\'re serious about graphics, this book will take you to the edge of what the GPU can do. Download from Easy-Share.com or Download from Depositfiles.com or Download from Rapidshare.com |
Chad Carter, "Microsoft(R) XNA(TM) Unleashed: Graphics and Game Programming for Xbox 360 and Windows" Sams | ISBN 0672329646 | July 26, 2007 | 260 Pages | PDF | 3.8 MB Microsoft XNA Unleashed provides comprehensive coverage and solid instruction on how to leverage the XNA Framework to create high quality games for Windows and the Xbox 360. The author shows you how to take full advantage of the many features the XNA Framework provides; you will learn the intricacies of important tasks such as adding sound and music to games, as well as creating, loading, and texturing 3D objects. In addition to providing coverage of 2D programming, the author shows you how to create sophisticated 3D games. All the important topics such as physics, artificial intelligence, and special effects are covered in detail. Chad Carter is the CTO at Robertson Marketing Group. Many Fortune 500 companies use the ecommerce system he architected and developed from the ground up for the promotional business sector. He has been creating DirectX applications since 1996 and has developed games using Managed DirectX. Chad created a 3D locomotive simulator for Norfolk Southern that is used to teach children to obey railroad crossings signals. RapidShare | Depositfiles | Easy-Share |
Publisher | Sams |
Author(s) | Clayton Walnum |
Publisher | Sams |
Author(s) | Clayton Walnum |
Publisher | Sams |
Author(s) | Clayton Walnum |
ISBN | 0672324199 |
Release Date | 30 November 1999 |
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