Saturday, September 22, 2007



GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics by Randima Fernando
Publisher: Addison-Wesley Professional; (March 22, 2004) | ISBN-10: 0321228324 | DjVu | 14 Mb | 816 pages

GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems) by Matt Pharr, Randima Fernando
Publisher: Addison-Wesley Professional; (March 3, 2005) | ISBN-10: 0321335597 | DjVu | 14,3 Mb | 880 pages


GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics by Randima Fernando

GPU Gems has won a prestigious Front Line Award from Game Developer Magazine. The Front Line Awards recognize products that enable faster and more efficient game development, advancing the state of the art.
GPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting-edge developers. It focuses on the programmable graphics pipeline available in today\'s graphics processing units (GPUs) and highlights quick and dirty tricks used by leading developers, as well as fundamental, performance-conscious techniques for creating advanced visual effects. The contributors and editors, collectively, bring countless years of experience to enlighten and propel the reader into the fascinating world of programmable real-time graphics.

Major topics covered include:
— Natural effects— Lighting and shadows— Materials— Image processing— Performance and practicalities— Beyond triangles
Contributors are from the following universities and corporations:
— Alias Systems— Brown University— Croteam— Cyan Worlds— Hochschule Bremen— Industrial Light & Magic— iXBT.com— Monolith Productions— New York University— Novarama— NVIDIA— Paralelo Computacao— Piranha Bytes— Pixar Animation Studios— Siemens Medical Solutions— Softimage Co.— Softlab-NSK— Sony Pictures Imageworks— Stanford University— UC Davis— UNC-Chapel Hill— Universitat Pompeu Fabra— University of Utah— University of Waterloo

Download from Easy-Share.com
or
Download from Depositfiles.com
or
Download from Rapidshare.com

--------------------------------------------------------------------------------

GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems) by Matt Pharr, Randima Fernando

GPU Gems 2 isn\' meant to simply adorn your bookshelf — it\'s required reading for anyone trying to keep pace with the rapid evolution of programmable graphics. If you\'re serious about graphics, this book will take you to the edge of what the GPU can do.

Download from Easy-Share.com
or
Download from Depositfiles.com
or
Download from Rapidshare.com



Chad Carter, "Microsoft(R) XNA(TM) Unleashed: Graphics and Game Programming for Xbox 360 and Windows"
Sams | ISBN 0672329646 | July 26, 2007 | 260 Pages | PDF | 3.8 MB

Microsoft XNA Unleashed provides comprehensive coverage and solid instruction on how to leverage the XNA Framework to create high quality games for Windows and the Xbox 360. The author shows you how to take full advantage of the many features the XNA Framework provides; you will learn the intricacies of important tasks such as adding sound and music to games, as well as creating, loading, and texturing 3D objects. In addition to providing coverage of 2D programming, the author shows you how to create sophisticated 3D games. All the important topics such as physics, artificial intelligence, and special effects are covered in detail. Chad Carter is the CTO at Robertson Marketing Group. Many Fortune 500 companies use the ecommerce system he architected and developed from the ground up for the promotional business sector. He has been creating DirectX applications since 1996 and has developed games using Managed DirectX. Chad created a 3D locomotive simulator for Norfolk Southern that is used to teach children to obey railroad crossings signals.

RapidShare | Depositfiles | Easy-Share


Sams Teach Yourself Game Programming with DirectX in 21 Days Cover
Publisher Sams
Author(s) Clayton Walnum
Publisher Sams
Author(s) Clayton Walnum
Publisher Sams
Author(s) Clayton Walnum
ISBN 0672324199
Release Date 30 November 1999
The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material.
And here is the rest of it.
http://www.urlshield.net/l/mrzFUhx7

or
Download (14 MB)

0 comments: