Brendan Dawes, "ActionScript for Designers" New Riders Press |October 15, 2001 | ISBN: 0735710473 | 296 pages | PDF | 7.6MB Guides to using Flash abound (see Computer Media, LJ 1/02 and LJ 5/1/01), but these two do an exceptional job of highlighting more advanced techniques and helping developers push the boundaries of the software's capabilities. Helping intermediate Flash users learn by example, ActionScript focuses entirely on using Flash's built-in scripting language from a designer's perspective. All exercises and source code are located on a companion web site. For advanced developers, Samurai assumes a solid foundation in ActionScript, as well as additional web languages. Its useful features include "showcase" projects (available on the companion CD-ROM), which demonstrate covered techniques. Topics include 3-D, dynamic Flash, and integrating Flash with XML and JavaScript. Larger libraries should consider both where advanced design titles circulate. ============== Download from RapidShareDownload from Depositfiles |
Actionscript 3.0 Cook Book Adobe Dev Library | 586 pages | October 11, 2006 | ISBN: 0596526954 | chm | 846 kb Depending on the user this book can be used in different ways. The first way is to find specific answers to certain situations that may arise from everyday programming. The tables of contents are broken down into discrete sections pertaining to one aspect of AS3. If you are looking for help on string formatting a quick glance in the TOC will be a great start. In each section it is further broken down into sub-sections each addressing a particular point or "problem" that needs to be resolved. These sections are broken down into "Problem", "Solution" and "Discussion". Most sections show a short problem and solution but the meat of the text resides in the discussion portion. With the combination of code and explanation really breaks down the problem to a level most developers can understand. Additional footnotes are used to tie concepts together from section to section or "recipe to recipe". The second way to read this book is cover to cover. Even though these topics are broken down in specific problems, learning from "quasi-real world issues" are always a great way to learn. To be honest I would have also preferred a table of contents with the actually problems mentioned in each section. I saw myself having to thumb through the whole book getting acquainted with what it had to offer. If there is that link established then when I do encounter that issue my mind will remember that I read something similar in this book. My overall impression was positive and will keep this book handy for future reference.
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| Publisher | Sams | Author(s) | Gary Rosenzweig | Publisher | Sams | Author(s) | Gary Rosenzweig | Publisher | Sams | Author(s) | Gary Rosenzweig | ISBN | 0672323850 | Release Date | 02 May 2002 | Page | 384 | Macromedia Flash delivers sound, interactivity, graphics, and animations across multiple browsers and platforms. It enables developers to create interactive interfaces and distinctive Web applications. ActionScript is the behind-the-scenes programming language that offers greater control and functionality in Flash programming.
Sams Teach Yourself Flash ActionScript in 24 Hours offers a clearly written, well organized introduction to programming Flash with ActionScript. The reader will be taught basic programming techniques while creating their own interactive Flash movies
http://www.urlshield.net/l/zOituxxr or Download (2 MB)
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This manual provides a foundation for developing applications in ActionScript™ 3.0. To best understand the ideas and techniques described, you should already be familiar with general programming concepts such as data types, variables, loops, and functions. You should also understand basic object-oriented programming concepts such as classes and inheritance. Prior knowledge of ActionScript 1.0 or ActionScript 2.0 is helpful but not necessary. http://rapidshare.com/files/28316669/PA3-A0.rar
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ActionScript 3.0 Cookbook
Book Description Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment.
Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You'll find recipes that show you how to:
* Detect the user's Flash Player version or their operating system * Build custom classes * Format dates and currency types * Work with strings * Build user interface components * Work with audio and video * Make remote procedure calls using Flash Remoting and web services * Load, send, and search XML data * And much, much more ...
Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You'll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications.
When you're not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you're looking for. http://rapidshare.com/files/11155303/OReilly.ActionScript.3.0.Cookbook.Oct.2006.chm
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* Paperback: 304 pages * Publisher: Adobe Press; 1st edition (November 2, 2006) * Language: English * ISBN-10: 0321426568 * ISBN-13: 978-0321426567
Description Today's ActionScript-based applications require increasingly sophisticated architectures and code. This book aids intermediate and advanced ActionScript developers in learning how to plan and build applications more effectively. You'll learn how to apply design patterns as solutions to common programming scenarios. Beyond a reference, Advanced ActionScript with Design Patterns is a practical guide complete with sample mini-applications illustrating each design pattern. The accompanying CD includes a trial version of Flash 8 along with all the lesson files needed to work with the text.
Table of Contents:
Part I - Successful Projects 1. How to Design Applications
2. Programming to Interfaces
Part II - Patterns
3. MVC
4. Singleton
5. Factory (Abstract Factory and Factory Method)
6. Proxy
7. Iterator
8. Composite
9. Decorator
10. Command
11. Memento
12. State
Part III - Advanced ActionScript Topics
13. Working with Events
14. Sending and Loading Data
15. E4X (XML)
16. Regular Expressions http://rapidshare.com/files/10078301/advansed_actions.rar
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Book Description
Understand MXML containers
Create transitions
Create data-driven applications with XML
Interface Flex with ColdFusion
Understand the power of states
Flex 2 represents something of a revolution in web applications. It is the next evolutionary step of Flash, which has grown from a web animation tool to a powerful enterprise web design and development tool. with nearly 98% of all web browsers and cellular phones running the Flash player needed to use Flash and Flex applications, knowledge of Flex is indispensable for any serious web designer and developer.
This book will show you how to create powerful, rich Internet applications using Flex 2 and ActionScript 3.0. After learning how to install and becoming familiar with the basics of the Flex Builder 2 software, you will explore in depth how ActionScript 3.0 interacts with Flex's powerful XML-like design language: MXML. the text will take you through all the powerful features of Flex using a series of strictly practical exercises.
You will:
Examine the power of designing layouts using Flex's MXML containers.
Discover many of the new features of ActionScript 3.0.
Work your way through a professional case study, building up a complete Flex application.
Connect Flex to Adobe's powerful ColdFusion application server, and start to work with Flex applications powered by dynamic server-side code.
Learn how states can smoothly transition your application interfaces between different data displays.
Put quite simply, this book is all you'll need to master Flex 2 and ActionScript 3.0 application development. Welcome to the revolution!
Summary of contents:
Chapter 1: Introducing RIAs and Installing Flex Builder 2 Chapter 2: Introducing Flex and Flex Builder 2 Chapter 3: Introducing ActionScript 3.0 Chapter 4: Containers and Components Chapter 5: Navigation Containers Chapter 6: Flex and XML Chapter 7: States Chapter 8: Case Study: Part 1 Chapter 9: The Repeater Component Chapter 10: Case Study: Part 2 Chapter 11: Drag and Drop Chapter 12: Flex and ColdFusion Chapter 13: Charting Chapter 14: Printing Chapter 15: Unfinished Symphony
Product Details
Paperback: 520 pages Publisher: friends of ED (February 26, 2007) Language: English ISBN-10: 1590597338 ISBN-13: 978-1590597330 Download: 20.3 MB http://rapidshare.com/files/22655951/The.Essential.Guide.to.Flex.2.with.ActionScript.rar
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Keith Peters, "Foundation Actionscript 3.0 Animation: Making Things Move!" friends of ED | ISBN: 1590597915 | April 2, 2007 | 568 pages | PDF | 2.8MB
In this book, you'll learn
* All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
* Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
* How to handle user interaction via the keyboard and mouse
* Advanced motion techniques such as springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics
* All the basic 3D concepts you need to do 3D in Flash, from simple perspective to full 3D solids complete with backface culling and dynamic lighting
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